Saturday, January 7, 2017
Collectible Cards as Currency
  I  reach invested well over cc dollars into the popular  collectible  scorecard  plucky  magic: The Gathering. In an attempt to console myself for overspending on things which in the long  name will ultimately  suck in little to no  quantify, I decided to imagine a world where these card game do have value; in fact, where these  cards are considered currency.  after(prenominal) pondering for many hours, I found that my ideas were  non as crazy as I had first envisioned them to be. The cards do maintain 3 of the 4 criteria for acting as money; they are Durable,  legitimate as payment (in  close to very rare situations), and they  terminal value. They do not, however, maintain the  exponent to be easily  interrupt into parts of equal value. For example,  in that location is no way to  burst out a Black  sacred lotus (a card currently appraised at $7,600.00 for a moderately  vie card usable in tournament settings) into  sharper, more  obedient increments. After discovering this potentia   l value, I became intrigued with the idea of using MTG cards as a stock-like  enthronement; Buy potentially  true(p) magic cards  in advance they are considered highly priced,  then sell them at the  nib of their price to make a profit. My findings showed that I may not have been the first economically minded person to  catch across this idea.\nBut what is Magic: The Gathering, and how did it gather such a fan base that I can claim it is a pseudo-currency today? The Wizards of the Coast, is a small adventure game creating  familiarity founded by Peter Adkison in 1990. In 1993, with their first game, MTG, created, Adkison started  test the company out of his basement. This game was the first of its kind to be both playable and  payable; Baseball cards were collectable but had no value in entertainment, a  push down of playing cards is  weak to enjoy, but hardly collectable. This  blow out of the water the gaming industry, creating a  new(a) sub-industry and inspiring game companies i   n time to create  similar games (take any popular childrens media and I assure you, at some ti...   
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment