Saturday, January 7, 2017

Collectible Cards as Currency

I reach invested well over cc dollars into the popular collectible scorecard plucky magic: The Gathering. In an attempt to console myself for overspending on things which in the long name will ultimately suck in little to no quantify, I decided to imagine a world where these card game do have value; in fact, where these cards are considered currency. after(prenominal) pondering for many hours, I found that my ideas were non as crazy as I had first envisioned them to be. The cards do maintain 3 of the 4 criteria for acting as money; they are Durable, legitimate as payment (in close to very rare situations), and they terminal value. They do not, however, maintain the exponent to be easily interrupt into parts of equal value. For example, in that location is no way to burst out a Black sacred lotus (a card currently appraised at $7,600.00 for a moderately vie card usable in tournament settings) into sharper, more obedient increments. After discovering this potentia l value, I became intrigued with the idea of using MTG cards as a stock-like enthronement; Buy potentially true(p) magic cards in advance they are considered highly priced, then sell them at the nib of their price to make a profit. My findings showed that I may not have been the first economically minded person to catch across this idea.\nBut what is Magic: The Gathering, and how did it gather such a fan base that I can claim it is a pseudo-currency today? The Wizards of the Coast, is a small adventure game creating familiarity founded by Peter Adkison in 1990. In 1993, with their first game, MTG, created, Adkison started test the company out of his basement. This game was the first of its kind to be both playable and payable; Baseball cards were collectable but had no value in entertainment, a push down of playing cards is weak to enjoy, but hardly collectable. This blow out of the water the gaming industry, creating a new(a) sub-industry and inspiring game companies i n time to create similar games (take any popular childrens media and I assure you, at some ti...

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